NewsNintendoThe Legend of Zelda: Ocarina of Time

Ocarina of Time remake revisits the Water Temple and adds a jump button

Nintendo’s developers explain how free jumping reshaped terrain and why some dungeon walls became lattices.

Barak Eliyahu – site manager of The Checkpoint Daily

Link in a forest beside portraits of the Ocarina of Time developers
Image: Nintendo, via Nintendo

Link can jump at the press of a button in the new version of The Legend of Zelda: Ocarina of Time. In the original, he jumped automatically at specific spots. Nintendo’s developers say the change meant revisiting the terrain. Young and adult Link jump slightly different distances, so the team had to adjust gaps for both.

In the third part of the developer interview, the team also described two ways to perform a Jump Attack: a single press, as in the original, or a jump followed by an attack, as in later games in the series.

For the Water Temple, producer Eiji Aonuma wanted to address the difficulty of keeping track of direction in its complex layout while repeatedly opening menus to switch items. The developers say switching items is now easier, and some walls have been replaced with lattice structures that reveal neighboring rooms and help players understand the space.

The music has changed too. In part four, the team said the game has more than 150 background tracks. Some combine orchestral recordings with sounds recreated from the Nintendo 64 version.

The game launches for Switch 2 on November 5. In an earlier interview, the team explained why it removed experimental fast-travel points.

Source: Nintendo(opens in a new window)

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