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FSR 4.1.2 is now available to Xbox Series developers

Following the console announcement, AMD details two upscaling models and an Ally handheld preview driver.

Barak Eliyahu – site manager of The Checkpoint Daily

An Xbox console beside AMD’s FSR announcement for developers
Image: AMD, via GPUOpen

AMD said on November 4 that FSR Upscaling 4.1.2 is available to Xbox Series X and Series S developers through the October 2026 development kit. Following the announcement of FSR for the consoles, the company has detailed integration options for games and handhelds. Developers must integrate it into their games, so it will not automatically improve every game already installed on a console.

Upscaling lets a game render an image at a lower resolution and reconstruct it for a higher-resolution display. The October 2026 development kit includes Full and Lite models, both of which run on either console. AMD says the smaller model costs less processing time to upscale, while the upscaler’s memory use is the same for both.

The Windows-based ROG Xbox Ally X and Ally X20 have a separate path: an ASUS preview driver upgrades DirectX 12 games using FSR 3.1 or newer. AMD says support for the base Ally will follow in a later update. Developers can also integrate the new version using FSR SDK 2.4.

Source: AMD GPUOpen(opens in a new window)

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